![]() ![]() That my 104/1/42 took the top spot – my first first place :D. The loops and improving the relaying, and then later scrapped the whole thing for aĪnd then a few days later I found the upload site I actually spent a few days just trying to improve on this mission to see Single cycle, how target shape is irrelevant and how effectively pass a molecule from one How to use waldo priority to do in/bond combos as well as make double-bonds in a For some reason, that was what made the game click The moment I really got hooked was level 3.1: This can be balanced with a period of 216 inputs. I've even drawn them on my hands when I didn't have any paper close by.Ĭarbon splatter. (name, inputs, targets and features/buildings – basically what my mission viewer outputs),ĭesign tryouts, reactor connections and their products, ratio calculations and fusion/fission I have pages upon pages of level descriptions My designs mentally and/or on paper first. Says I've played for about 330 hours, but I'm sure it's closer to 1000 because I work out most of Hasn't been a single day that I haven't had SpaceChem on my mind at least at some point. ![]() This game has basically been my addiction for the last two years. As soon as I saw it pop up on steam's featured list, I knew this In much the same way as Scrooge McDuck hasĪ modest amount of cash. ![]() It is now exactly 2 years ago that SpaceChem entered my life.Īs you may have guessed, I kinda like this game. I jotted this down in one go, so it will ramble on a bit. ![]()
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